As a genre of video games, 2D platformers rarely catch my interest because I die too easily. I bought Celeste recently and learned that I still suck at platformers... but the Celeste soundtrack is amazing. It was nominated for Best Score at the 2018 Game Awards and won ASCAP's Video Game Score of the Year in 2019. I'd consider it a work of art.
 |
Celeste. Maddy Makes Games. 2018. |
On a related note, Polygon.com has a fun series on media hot takes, and their recent post on the writings of late film critic Roger Ebert have revived the debate of whether video games are art. I didn't know this was a question people ask themselves, but as an Art History degree holder, I'll shove my foot into this debate.
A quote from Marcel Duchamp succinctly states my understanding of art production. Whether or not anyone else agrees about the quote's veracity is secondary to our the need to establish common ground:
“All in all, the creative act is not performed by the artist alone; the spectator brings the work in contact with the external world by deciphering and interpreting its inner qualifications and thus adds his contribution to the creative act.”
Duchamp explicitly shares at least two facts:
- Creative acts are performed by an artist.
- Through interpretation, spectators connect creations to the outside world and become contributors.
 |
The Fountain. Marcel Duchamp as R. Mutt. 1917. |
I'll tackle the first point: who is considered an artist?
Merriam-Webster defines an artist as:
- A person who creates art (such as painting, sculpture, music, or writing) using conscious skill and creative imagination
- A skilled performer
- A person who is very good at something
Assuming people who design games are at least "very good at something" and use "conscious skill" to create objects from "imagination" in a virtual space, they should qualify as artists. But maybe the fact video games are commercial productions with dozens (if not hundreds) of developers and financiers corrupts this idea of artists and creations? Let's consider two viewpoints:
- A conservative person might say, "Commercial gaming generates revenue by using software engines to capture audience interest. Artistic merit is secondary to how we get people to pay for the experience. Money is the creative force here."
- A liberal person might say, "Gaming, regardless of finance models, is rooted in audience interest, and that interest is guaranteed through realizing the vision of creators who have mastered the craft of writing, directing, compositing, graphics, music, etc. People pay for good stories."
I feel both opinions would be right. Roger Ebert might yield that this portrait of the gaming industry as composed of corporate greed and countless craftsmen is eerily similar to the realm of film production. His own thoughts can be found in the article
"Video Games Can Never Be Art," where he points out cathedrals need many people to construct them, yet they are arguably artistic creations. (He actually leaves this an open-question, perhaps not wanting to cause more trouble than he already has.)
 |
Celeste. Maddy Makes Games. 2018. |
|
Now let's tackle Duchamp's second assertion that spectators impact art creation. While this implies art is to be seen by others, video games produced privately on one's hard drive and kept from prying eyes are still a kind of creative practice, I think. Not all art is made to be seen: maybe the creator is embarrassed by it or changed their minds about selling it.
 |
My Celeste stats, which are not impressive by any means. |
Let's concede that many video game developers aim for distribution on commercial platforms. This means the spectators are the consumers who buy and play the games. These people, as I would extrapolate from Duchamp’s quote, add criticism and popular opinion to the creative act as they interpret the "inner qualifications" of any given work. This can be uncomfortable for creators because it removes agency from them, but it can also be liberating if we consider creation to be a communal process. This was exemplified in Roger Ebert, who was an interpreter of film because of his belief in its artistic qualifications, and therefore contributed to the form's legitimacy.
To make a long story short, I think video games can be works of art. Celeste's soundtrack was recognized as a masterpiece upon release, and the game itself was nominated for and won more awards than I can articulate here. Yet, Duchamp would have agreed with Roger Ebert in stating video games are not art, if only because Duchamp's definition concedes to the subjectivity of art interpretation in general. And I'm perfectly fine with that.
No comments:
Post a Comment